Z Brush is so fun! It is like sculpting with clay in the
computer. I first got a taste of sculpting while completing some art classes at
Kent State, Ohio. I loved it then. I would always try to make impossible, crazy
things! It seems that I can make them all the easier in Z brush.
I made the building and the water tower with mess inserts,
and reverse inserts. I made the car and road pieces in maya, and turned them
into a custom mesh insert. I made the environment out of an expanded piece of
road, and a lot of curves for the vines and trees. It was a lot of fun and a
lot of work.
Mesh Inserts
These are mesh, but you can use them like brushes to layer new geos on top of your current working mesh.
Mesh Inserts
These are mesh, but you can use them like brushes to layer new geos on top of your current working mesh.
Devil Dude 2.0
Devil Dude 2.0 was created using the Z spheres to first
create the base body. I also created a gnome in with the same Z sphere set.
Alien Robo-Borg
This creature was made with an emphasis on the polish tools.
The results of the Hpolish tool can be seen in the robo-head part and in many
of the other hard edged forms throughout.
Grimmel
I made this little guy with a variety of brushes, but
primarily because I wanted to show of my custom brush (circle_bump). He has for
faces, go figure. I have a fascination with multiple faces ever since that guy
on He-man the spun his head from face to face.
Dino-Skull
This fun little guy was made primarily with the standard
brush. I use the standard brush make lines around a ball of dino mesh and
eventually found a face. I continued to us the standard brush to emphasize the
features that I saw emerging.
Turkey Monster
This creature was made primarily with the mask tool. I
started with a ball of dino mesh and I masked out a bunch of circles and
connected them with lines. You can see this pattern most prominently in the s
shape tail like antenna thing on the top.
Dragon Beatle
This is a creature that I made primarily using the move tool
and the clay tube tool. The move tool can most evidently be seen in the many
spikey protrusions, and the clay tubes tool was used for the buildup and
striations in areas like the legs and the dragon neck/tail.
Brain Whale
The Brain Whale was made in mind to demonstrate the Dam
standard bush. This can be seen most prominently in the brain face area, and on
the trunk section.
This show a small thumbnail of the ghosted model in shadow
box mode, which develops models base on how you add or cut into the shadow
projected on the shadow box. The larger model to the right shows what I
modified to that model using the different mask tool features and the transpose
tool.
Shadow Box
Mannequin
This shows how I used the pose-able mannequin in Zbrush, can
be used to make a modified humanoid form. I used the mask, transpose, and inflate tool
to modify the mannequin model further.
Custom Brush
Trim tool
This shows the flattening effects that the trim tool has. I
used it to help separate surfaces on my model. I found that the trim append
brush also makes a kind of line hatching that can be used for scales or
possibly abdominal muscles.
These are a series of high ress models hat I made to bake out normal maps for my low res meshes
These are a series of high ress models hat I made to bake out normal maps for my low res meshes
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